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Dec. 7th, 2008 @ 08:40 am Strange logic
I have my beasty machine installed with Vista for the sole reason of games. Otherwise, I'd be on Linux. But there's a certain sense of irony that the easiest way for me to program computer games is in Linux. Made stronger by the fact that I bought a laptop yesterday and it'll be easier to develop games on that than my beasty machine.

(In before: Wine, VMs and definitions of irony)
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Ed Norton
Jan. 21st, 2008 @ 10:51 pm Simulated Architecture #4: The right tools
Most of my effort in the last while on my Simulated Architecture project has been tool design. I think it's an important part of the project, so I might discuss it for a bit in this installment. )
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Ed Norton
Oct. 26th, 2007 @ 12:16 am Simulated Architecture #2: The Concept of Distance
Current Music: Rihanna - Umbrella
A core concept to architecture, town planning and 3d graphics is that of "distance" and what I want to talk about in this installment. )
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Ed Norton
Oct. 23rd, 2007 @ 11:50 pm Simulated Architecture #1: Welcome to The City
Current Mood: curious
The catalyst for this project is the question: "Can computers create art?" My gut feeling is that as impressive as computers are, they cannot create "true art", the kind of art that arrests your very thoughts. They can compute, they can infer, but they cannot make that extra leap. The driving question then is: How far can they go?  )
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Ed Norton